Saturday, March 19, 2011
kill points or victory points
I understand GW is trying to simplify the game. But, when you are playing in a tournament and you draw a Deathwing army with only 8 kill points and you have 23, you are screwed. This very thing happened to me. My opponent only had to kill 9 things to guarantee victory. Unless I tabled him. I almost did. At the end of the game he only had a librarian terminator with one wound left. I knew what I was getting into with my list. I expected most of the field to have similar kill points amounts. If it was victory points I would of had a massacre. Yes, he killed half of my army but I almost tabled him. Some tournaments have gone to victory points. Others use multiple mission objectives. Which way is right or fair? That my friends depends on the person playing the game. If you wanted it 100% even and fair then for every model you kill, you get the points. IE: kill an Ultramarine space marine and get 16 points. But some of us are not good at math. And would need an hour to add up what got killed. I had an idea on how to modify the kill points system. When you wipe out a unit, you get 1 plus the hundreds value of the unit. For example, If I wipe out a ten man tactical squad worth 170 points, I would get 2 kill points. 1+1+2. Or if I took down an ten man Terminator Squad worth 400 points I would get 5 kill points. 4+1=5. A single land speeder(50 points, has no hundreds place) would earn only 1 kill point because 0+1=1. It still penalizes the many small unit (MSU) armies because of the plus 1. This is only in theory and I plan to keep a running tally of the win loss difference between regular kill points and my modified kill points. Or kill points 2.0.
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